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server.cfg

  
kreska997
08.07.2012 00:22:32
poziom 2



Grupa: Użytkownik

Posty: 76 #969632
Od: 2011-4-1


Ilość edycji Admina: 5
    admin pisze:


    // CS:S Server Config file
    // mostly the default settings with rate limits set to prevent massive lag
    // qUiCkSiLvEr

    echo =========================
    echo executing CS:S Server.cfg
    echo =========================

    hostname "Counter-Strike:Source Dedicated Server!"

    // set to force players to respawn after death
    mp_forcerespawn 1

    // enable player footstep sounds
    mp_footsteps 1
    sv_footsteps 1

    // Bounce multiplier for when physically simulated objects collide with other objects.
    sv_bounce 0

    // enable flashlight
    mp_flashlight 1

    // enable autocrosshair (default is 1)
    mp_autocrosshair 1

    // allow bots
    mp_allowNPCs 1

    // world gravity (default 800)
    sv_gravity 800

    // world friction (default 4)
    sv_friction 4

    // world water friction (default 1)
    sv_waterfriction 1

    // Minimum stopping speed when on ground
    sv_stopspeed 75

    // spectator settings
    sv_noclipaccelerate 5
    sv_noclipspeed 5
    sv_specaccelerate 5
    sv_specspeed 3
    sv_specnoclip 1

    // Misc settings (leave as is)
    mp_teamplay 0
    mp_fraglimit 0
    mp_falldamage 0
    mp_weaponstay 0

    // Allow friendlyfire to hurt teammates (default 0)
    mp_friendlyfire 0

    // player movement acceleration rates (default 5, 10 and 10)
    sv_accelerate 5
    sv_airaccelerate 10
    sv_wateraccelerate 10

    // max player speed (default 320)
    sv_maxspeed 320

    // misc physics settings, leave them as-is
    sv_rollspeed 200
    sv_rollangle 0

    // player steps and stepsize - dont mess with this (default 18)
    sv_stepsize 18

    // misc default vehicle settings (leave these alone)
    //r_VehicleViewDampen 1
    //r_JeepViewDampenFreq 7.0
    //r_JeepViewDampenDamp 1.0
    //r_JeepViewZHeight 10.0
    //r_AirboatViewDampenFreq 7.0
    //r_AirboatViewDampenDamp 1.0
    //r_AirboatViewZHeight 0.0

    // teamplay talk all (1) or team only (0)
    sv_alltalk 0

    // enable voice on server
    sv_voiceenable 1

    // disable pause on server (set this to 0 always)
    sv_pausable 0

    // disable cheats (set this to 0 always)
    sv_cheats 0

    // teamserver coop (default 0)
    coop 0

    // deathmatch - set this to 1
    deathmatch 1

    // allow players to upload sprays (default 1)
    sv_allowupload 1

    // allow sprays and map content to be downloaded (default 1)
    sv_allowdownload 1

    // how often players can spray tags (default 20)
    decalfrequency 30

    // fast http download url address
    //sv_downloadurl

    // Enable instanced baselines - Saves network overhead
    sv_instancebaselines 1

    //Force server side preloading (default 0)
    sv_forcepreload 1

    // set timelimit before map change
    //mp_timelimit 30

    // How many minutes each round takes (min. 1.000000 max. 9.000000)
    mp_roundtime 5

    // Max bandwidth rate allowed on server, 0 == unlimited
    sv_maxrate 9999

    // Min bandwidth rate allowed on server, 0 == unlimited
    sv_minrate 5000

    // Maximum updates per second that the server will allow (default 60)
    sv_maxupdaterate 30

    // Minimum updates per second that the server will allow (default 10)
    sv_minupdaterate 10

    // Maximum lag compensation in seconds (min. 0.000000 max. 1.000000)
    sv_maxunlag 1

    // Maximum speed any ballistically moving object is allowed to attain per axis (default 3500)
    sv_maxvelocity 3000

    // rcon failure settings
    //Number of minutes to ban users who fail rcon authentication
    sv_rcon_banpenalty 0

    //Number of minutes to ban users who fail rcon authentication
    sv_rcon_maxfailures 10

    // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
    sv_rcon_minfailures 5

    // Number of seconds to track failed rcon authentications
    sv_rcon_minfailuretime 30

    //The region of the world to report this server in (255 = world)
    sv_region 255

    // gather server statistics
    sv_stats 1

    //After this many seconds without a message from a client, the client is dropped (default 65)
    sv_timeout 65

    //Enables player lag compensation
    sv_unlag 1

    //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension
    sv_voicecodec vaudio_miles

    //Enables HLTV on this server
    sv_hltv 0

    //toggles whether the server allows spectator mode or not
    mp_allowspectators 1

    // If set to 1 then Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. )
    // set to 0 for internet server
    sv_lan 0

    // Server contact name / url / email
    sv_contact ""

    // server password for players to join (default "")
    //sv_password

    // execute SteamID based ban list
    //exec banned_user.cfg

    // execute IP based ban list
    //exec banned_ip.cfg

    // Set packet filtering by IP mode (default 1)
    sv_filterban 1

    // log all bans in logfile
    sv_logbans 1

    // here are a few useful alias
    //exec alias.cfg
    //exec rate.cfg

    // enable logging and start log file
    sv_logfile 1
    log on

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