server.cfg |
admin pisze: // CS:S Server Config file // mostly the default settings with rate limits set to prevent massive lag // qUiCkSiLvEr echo ========================= echo executing CS:S Server.cfg echo ========================= hostname "Counter-Strike:Source Dedicated Server!" // set to force players to respawn after death mp_forcerespawn 1 // enable player footstep sounds mp_footsteps 1 sv_footsteps 1 // Bounce multiplier for when physically simulated objects collide with other objects. sv_bounce 0 // enable flashlight mp_flashlight 1 // enable autocrosshair (default is 1) mp_autocrosshair 1 // allow bots mp_allowNPCs 1 // world gravity (default 800) sv_gravity 800 // world friction (default 4) sv_friction 4 // world water friction (default 1) sv_waterfriction 1 // Minimum stopping speed when on ground sv_stopspeed 75 // spectator settings sv_noclipaccelerate 5 sv_noclipspeed 5 sv_specaccelerate 5 sv_specspeed 3 sv_specnoclip 1 // Misc settings (leave as is) mp_teamplay 0 mp_fraglimit 0 mp_falldamage 0 mp_weaponstay 0 // Allow friendlyfire to hurt teammates (default 0) mp_friendlyfire 0 // player movement acceleration rates (default 5, 10 and 10) sv_accelerate 5 sv_airaccelerate 10 sv_wateraccelerate 10 // max player speed (default 320) sv_maxspeed 320 // misc physics settings, leave them as-is sv_rollspeed 200 sv_rollangle 0 // player steps and stepsize - dont mess with this (default 18) sv_stepsize 18 // misc default vehicle settings (leave these alone) //r_VehicleViewDampen 1 //r_JeepViewDampenFreq 7.0 //r_JeepViewDampenDamp 1.0 //r_JeepViewZHeight 10.0 //r_AirboatViewDampenFreq 7.0 //r_AirboatViewDampenDamp 1.0 //r_AirboatViewZHeight 0.0 // teamplay talk all (1) or team only (0) sv_alltalk 0 // enable voice on server sv_voiceenable 1 // disable pause on server (set this to 0 always) sv_pausable 0 // disable cheats (set this to 0 always) sv_cheats 0 // teamserver coop (default 0) coop 0 // deathmatch - set this to 1 deathmatch 1 // allow players to upload sprays (default 1) sv_allowupload 1 // allow sprays and map content to be downloaded (default 1) sv_allowdownload 1 // how often players can spray tags (default 20) decalfrequency 30 // fast http download url address //sv_downloadurl // Enable instanced baselines - Saves network overhead sv_instancebaselines 1 //Force server side preloading (default 0) sv_forcepreload 1 // set timelimit before map change //mp_timelimit 30 // How many minutes each round takes (min. 1.000000 max. 9.000000) mp_roundtime 5 // Max bandwidth rate allowed on server, 0 == unlimited sv_maxrate 9999 // Min bandwidth rate allowed on server, 0 == unlimited sv_minrate 5000 // Maximum updates per second that the server will allow (default 60) sv_maxupdaterate 30 // Minimum updates per second that the server will allow (default 10) sv_minupdaterate 10 // Maximum lag compensation in seconds (min. 0.000000 max. 1.000000) sv_maxunlag 1 // Maximum speed any ballistically moving object is allowed to attain per axis (default 3500) sv_maxvelocity 3000 // rcon failure settings //Number of minutes to ban users who fail rcon authentication sv_rcon_banpenalty 0 //Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures 10 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailures 5 // Number of seconds to track failed rcon authentications sv_rcon_minfailuretime 30 //The region of the world to report this server in (255 = world) sv_region 255 // gather server statistics sv_stats 1 //After this many seconds without a message from a client, the client is dropped (default 65) sv_timeout 65 //Enables player lag compensation sv_unlag 1 //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension sv_voicecodec vaudio_miles //Enables HLTV on this server sv_hltv 0 //toggles whether the server allows spectator mode or not mp_allowspectators 1 // If set to 1 then Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. ) // set to 0 for internet server sv_lan 0 // Server contact name / url / email sv_contact "" // server password for players to join (default "") //sv_password // execute SteamID based ban list //exec banned_user.cfg // execute IP based ban list //exec banned_ip.cfg // Set packet filtering by IP mode (default 1) sv_filterban 1 // log all bans in logfile sv_logbans 1 // here are a few useful alias //exec alias.cfg //exec rate.cfg // enable logging and start log file sv_logfile 1 log on |