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    / This file was auto-generated by SourceMod (v1.4.6)
    // ConVars for plugin "sm_autoskin.smx"


    // The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)
    // -
    // Default: "30.0"
    // Minimum: "0.000000"
    sm_autoskin_allowed "30.0"

    // Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access
    // -
    // Default: "5.0"
    // Minimum: "0.000000"
    // Maximum: "5.000000"
    sm_autoskin_bots "5.0"

    // The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed.
    // -
    // Default: "!skins, /skins, !skin, /skin"
    sm_autoskin_commands "!skins, /skins, !skin, /skin"

    // Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_autoskin_default "1.0"

    // Controls how long after a player spawns that their skin is applied.
    // -
    // Default: "0.1"
    // Minimum: "0.000000"
    sm_autoskin_delay "0.1"

    // Enables/disables all features of the plugin.
    // -
    // Default: "1.0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_autoskin_enable "1.0"

    // Letter flag(s) required to access the tier five model. ("-1" Disables)
    // -
    // Default: "-1"
    sm_autoskin_tier_five "-1"

    // Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_five_ct ""

    // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_autoskin_tier_five_forced "1"

    // Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_five_t ""

    // Letter flag(s) required to access the tier four model. ("-1" Disables)
    // -
    // Default: "-1"
    sm_autoskin_tier_four "-1"

    // Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_four_ct ""

    // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_autoskin_tier_four_forced "1"

    // Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_four_t ""

    // If enabled, players without access to any other tier will be assigned tier none models.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_autoskin_tier_none "1"

    // Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_none_ct ""

    // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_autoskin_tier_none_forced "1"

    // Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_none_t ""

    // Letter flag(s) required to access the tier one model. ("-1" Disables)
    // -
    // Default: "-1"
    sm_autoskin_tier_one "-1"

    // Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_one_ct ""

    // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_autoskin_tier_one_forced "1"

    // Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_one_t ""

    // Letter flag(s) required to access the tier three model. ("-1" Disables)
    // -
    // Default: "-1"
    sm_autoskin_tier_three "-1"

    // Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_three_ct ""

    // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_autoskin_tier_three_forced "1"

    // Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_three_t ""

    // Letter flag(s) required to access the tier two model. ("-1" Disables)
    // -
    // Default: "-1"
    sm_autoskin_tier_two "-1"

    // Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_two_ct ""

    // Controls whether or not this tier's skin will be forced upon clients with appropriate access.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sm_autoskin_tier_two_forced "1"

    // Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
    // -
    // Default: ""
    sm_autoskin_tier_two_t ""


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