jak zrobić skiny pod sourcemoda ? |
Wgraj to do cfg admin pisze: / This file was auto-generated by SourceMod (v1.4.6) // ConVars for plugin "sm_autoskin.smx" // The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired) // - // Default: "30.0" // Minimum: "0.000000" sm_autoskin_allowed "30.0" // Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access // - // Default: "5.0" // Minimum: "0.000000" // Maximum: "5.000000" sm_autoskin_bots "5.0" // The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed. // - // Default: "!skins, /skins, !skin, /skin" sm_autoskin_commands "!skins, /skins, !skin, /skin" // Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled) // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_default "1.0" // Controls how long after a player spawns that their skin is applied. // - // Default: "0.1" // Minimum: "0.000000" sm_autoskin_delay "0.1" // Enables/disables all features of the plugin. // - // Default: "1.0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_enable "1.0" // Letter flag(s) required to access the tier five model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_five "-1" // Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_five_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_five_forced "1" // Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_five_t "" // Letter flag(s) required to access the tier four model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_four "-1" // Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_four_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_four_forced "1" // Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_four_t "" // If enabled, players without access to any other tier will be assigned tier none models. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_none "1" // Path to player model, access level == none. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_none_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_none_forced "1" // Path to player model, access level == none. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_none_t "" // Letter flag(s) required to access the tier one model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_one "-1" // Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_one_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_one_forced "1" // Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_one_t "" // Letter flag(s) required to access the tier three model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_three "-1" // Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_three_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_three_forced "1" // Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_three_t "" // Letter flag(s) required to access the tier two model. ("-1" Disables) // - // Default: "-1" sm_autoskin_tier_two "-1" // Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_two_ct "" // Controls whether or not this tier's skin will be forced upon clients with appropriate access. // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" sm_autoskin_tier_two_forced "1" // Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ") // - // Default: "" sm_autoskin_tier_two_t "" |